![]() ![]() ![]() ![]() Surely the stress of the COVID pandemic and the shock of the game's brutal narrative had a part to play in all this. Anyone remotely involved with The Last of Us: Part II was fair game, and it was open season, especially if someone dared defend or praise any aspect of the game on websites or over social media channels. Reaction ranged from the totally appropriate disappointment and demand for refunds to the wholly unhinged death threats and series of multi-phobic slurs aimed at the Devs, the actors, and journalists. What was briefly a glorious moment in the gaming community at large quickly devolved into a mud-slinging mess. One year ago today, Naughty Dog's long-awaited sequel The Last of Us: Part II debuted. ![]()
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